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Skyzhay
 Each Delirium encounter drops shards - 20.02.2022 06:55 #1

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Registriert: 20.02.2022

Each Delirium encounter drops shards that poe currency will craft this Map after 100 are all combined. Very similar to leagues like"Breach" and"Legion," 100 splinters will create a dedicated sitemap which will store a challenging encounter that, when successfully completed, will reward a massive quantity of loot. Unlike many leagues,"Delirium" only has one endgame Map to play instead of Breach's four or Legion's 5. This could lead to Simulacrum runs getting quite boring after repeated runs. The loot could also be underwhelming in this Map also, which may further exacerbate this situation.

The drops monsters have themselves might be underwhelming while splinters are likely to be plentiful in Delirium encounters. Some leagues in Path of Exile added vast amounts of critters that contributed to currency gains and Map drops. Leagues that concentrated more on supervisors like"Bestiary" were disliked since there was little to compensate for the deficiency of money drops every Map. While"Delirium" does not seem to have an problem with monster amount, a deficiency of great rewards from these creatures could result in players skipping experiences entirely, especially if the Simulacrum Map is not rewarding enough.

Every league in Path of Exile has cheap Path Of Exile Currency pushed on performance and the visual quality of the game. It wasn't unusual to have the game temporarily freeze in the past few leagues due to the sheer number of things occurring. With"Delirium," the number of enemies on the screen plus the dense fog could bring about significant performance lag for most people's PCs. Worse yet, this may make console versions of this game fall to the single digits or even optimized properly, making this league unplayable on the Xbox One or PlayStation 4 games. This could be the best league created for Path of Exile, but that won't be any good if no one can play the new content without massive performance issues.
 

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